Games

One game in development, built in the open. Here is where it stands.

CropCorp

Farm it. Fortify it. The Taxman is coming.

The CropCorp character select screen, showing the Warden, Captain, Ranger and Steward against the village at dusk.
Choosing a farmer. In-engine, work in progress.

CropCorp is a comedic co-op action tower defense for one to four players. You farm a plot by day — planting, harvesting, hauling and building — and then defend what you grew when the collectors arrive to take their cut. Lose the granary and the run is over. Hold it, and the next day is bigger.

The loop

  • Day. Work the land. Clear the grove, seed the fields, haul what you harvest back to the granary, and spend it on defences before the light goes.
  • Night. The collectors come up the road. Fight them off with whatever you built and whichever farmer you brought.
  • Tomorrow. Whatever survived is your head start, and the next wave already knows the way in.

Four farmers, one skill list

The Warden runs the economy, the Captain holds the line, the Ranger deals with things at range and the Steward keeps everyone standing. Your pick is a starting point rather than a lane — every skill stays open to everyone, so a party of four Wardens is a valid, if reckless, plan.

The CropCorp village mid-day, villagers working between fields and buildings.
The village at work. In-engine, work in progress.

Where it is

In active development in Unreal Engine 5.8, targeting PC. The screenshots on this page are from the live build, which means they show real systems and unfinished art at the same time — that is the trade we made by developing in the open.

CropCorp has its own site, where the roadmap and the game-side devlog live:

Visit cropcorp.co.uk →

What’s next

Nothing announced. CropCorp gets finished first — a second project would only slow the first one down. When there is something to show, it shows up in the devlog before anywhere else.

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